![]() Unlike earlier entries, you can now own vehicles and store them in a showroom, too – upgrading and customising them to your heart’s content. Like most racers, you kick off your career in the slower racing bracket and move up by getting podium finishes and accomplishing the aforementioned objectives, levelling up your driver and vehicle in the process. Completing these tasks helps you move up racing tiers and works towards unlocking more things to do. Objectives range from mastering a certain number of corners to registering a clean lap. By far my favourite addition to the game, three objectives are given to you in each race and activity you partake in throughout the game’s career mode. You’re still penalised for driving dirty and flinging yourself off the track will invalidate lap times, but a happy medium seems to have been reached.Ĭareer mode has seen a bit of a face-lift in Project Cars 3, with race objectives now as important as placement. As someone who enjoys more of the arcade action seen in the Need for Speed and Forza Horizon series, I’m more than appreciative of PC3 finding a way of engaging those interests while also staying true to the series’ roots. This culminates in an experience that never feels like it’s pushing too far on either end of the spectrum. There’s a range of basic options to help you on your way, whether it’s general driving assists or on-road guidance markers to perfect a track without having to practice and memorise bends and straights until the break of dawn. While you still have an impressive amount of tools at your disposal if you’d like to tinker with vehicle specifics and punishing minor mistakes, Slightly Mad Studios has clearly put a lot of effort into making the game accessible to newcomers. The term simcade gets thrown a lot, yet it’s probably the best way of describing PC3. Coming from recent hours with Forza Horizon 4, I was initially worried about the learning curve thrown my way much like previous Project Cars entries, yet it only took a few laps of the Henan Loop in Shanghai in my trusty Honda Civic Type R to get accustomed to Project Cars 3’s basic gameplay loop. ![]() Major gamepad refinements have been made and it finally feels great to play on something other than a fully kitted-out racing set. It’s hard to call Project Cars 3 a simulator, though. The experience is marred by some graphical inconsistencies and the career mode can feel like a slog, though what’s here is more accessible than ever without stripping away what car enthusiasts want out of a deep, simulation racer. Boasting more than 200 cars, a range of new tracks and some variety thanks to car and driver customisation, the biggest change in Slightly Mad Studios’ popular series is actually the way it feels to play. Project Cars 3 represents a fascinating shift in focus.
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